论文

从单张照片重建可执行的程序化建筑模型

Visual-to-Executable Procedural Reconstruction of Buildings

精选理由

拍一张建筑照片就能生成可编辑的 CGA 程序化 3D 模型,做建筑建模或游戏资产的人可以看看这个思路。

一篇 arXiv 论文研究从真实照片重建建筑的程序化描述,输出可执行、可编辑的 3D 建筑资产。方法分两个阶段:先用微调的 layout 模型通过 render-guided visual-symbolic reflection 恢复 Global Structure Layout Tree,再用 Component Parameterization schema 将立面瓦片映射为结构化属性。两个表示被确定性编译为 CGA 程序,避免直接生成低层程序的不稳定性,可恢复主要可见立面并附加到简单体块模型上。

原文 · arXiv cs.AI

Visual-to-Executable Procedural Reconstruction of Buildings

Procedural modeling offers compact, editable, and reusable representations for architectural content, but building such models still depends heavily on manually authored grammars. We study image-based procedural building reconstruction from in-the-wild images, with the goal of recovering an executable procedural description that can be instantiated as an editable 3D building asset. Because a single image provides only partial and view-dependent evidence, we focus on recovering the dominant visible facade(s) and attach the recovered facade program to a simple mass model for building-level instantiation. Our method decomposes this task into two structured prediction stages. First, a Global Structure Layout Tree recovers facade-scale split-and-repeat organization through a fine-tuned layout model with render-guided visual-symbolic reflection. Second, a Component Parameterization schema maps representative facade tiles to structured procedural attributes for local architectural component synthesis. These two representations are then deterministically compiled into executable Computer Generated Architecture (CGA) programs, avoiding the brittleness of direct low-level program generation. Experiments show that the proposed framework handles both regular facades and challenging in-the-wild images, while maintaining high structural consistency, procedural executability, and fine-grained architectural detail. The recovered programs further enable controllable and reusable 3D building asset generation.

从单张照片重建可执行的程序化建筑模型|AI热报