产品

用 Claude 把对齐学习做成塞尔达式游戏:世界构建强,玩家理解弱

精选理由

Thom Wolf 让 Claude 把对齐知识做成 Zelda 式游戏,世界构建很惊艳,但读懂玩家还差一截,附体验细节。

Neal Stephenson 在《The Diamond Age》里构想过一本能随孩子成长发明游戏和故事的教材。Thom Wolf 把自己关于对齐的头脑风暴文档交给 Claude,要求它做出一个类似 Zelda 的游戏来教人 AI 对齐。结果显示 Claude 在世界构建上表现出色,但在理解玩家方面仍然薄弱。

图片来源 · Thomas Wolf
原文 · Thomas Wolf

In The Diamond Age, Neal Stephenson imagined a book that invents games and stories to teach a little girl what she needs, as she grows. I tried a small version of it. I gave Claude my brainstorm doc on alignment and asked it to make a game, something like Zelda, to teach people about AI alignment. Here's what came out 🪁 Short version: it's great at building the world, and still weak at understanding the player (details below) Your browser does not support the video tag. 🔗 View on Twitter 💬 6 🔄 1 ❤️ 16 👀 2217 📊 8 ⚡