PhySGA:结合物理模拟的智能体框架,解决 3D 物体组合难题
PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition
一篇把物理模拟器塞进智能体工作流的论文:Assembly Agent 做规划,Critic Agent 做纠错,还能自学技能库,做 3D 内容和机器人仿真的可以看看。
arXiv 论文 PhySGA 提出物理空间智能体框架,用于可泛化、可交互的 3D 物体组合,支持刚体、铰接体和可变形体的通用装配。架构采用 Assembly Agent 负责全局规划与粗调,Critic Agent 基于接触动力学做模拟器状态诊断和闭环细调,Action Router 将语义规划映射为可执行物理原语。框架还配有 Self-Evolving Skill Library,把历史试错反馈沉淀为可复用经验,以提升成功率、减少探索次数。在 Isaac Sim 中的实验显示,PhySGA 在关系保真度、物理合理性和视觉质量上均超过现有 LLM 坐标预测或扩散先验合成方法。
PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition
3D object composition is pivotal to digital content creation and robot simulation, while also serving as a critical testbed for physical intelligence in foundation models. Previous methods either leverage large language models to directly predict object coordinates, or utilize generative diffusion priors to synthesize composite images for visual alignment, both of which rely on static priors in digital spaces. However, these methods consistently struggle with complex compositions such as precise hanging, gravity-driven settling and hidden containment, as these tasks require interactive construction processes involving global planning, fine-grained alignment, and physical simulation. To address these challenges, we propose PhySGA, a Physics-Space Grounded Agentic Framework for 3D composition via agent exploration and physical simulation, enabling the universal interactive assembly of rigid, articulated, and deformable objects. Directly applying vanilla LLMs or VLMs to this task proves insufficient, as current models inherently lack grounded physical understanding and interactive construction experience. To overcome this limitation, we design a collaborative feedforward-feedback architecture: an Assembly Agent focuses on geometric and kinematic reasoning for global step planning and coarse adjustment, while a Critic Agent reasons over contact dynamics for simulator state diagnosis and fine-grained closed-loop correction. Furthermore, Action Routers map semantic planning and analysis onto executable physical primitives within the simulator, while a task-specific Self-Evolving Skill Library distills historical trial-and-error feedback into reusable experiences, boosting success rates and minimizing exploration attempts. Extensive experiments within Isaac Sim demonstrate that PhySGA significantly surpasses existing methods in relation fidelity, physical plausibility, and visual quality.