Perplexity Computer 用 Opus 5.5 开发开放世界游戏
Perplexity Computer 用 Opus 5.5 花两千美元就做出了开放世界游戏,展示了 AI 的创造潜力。
Perplexity Computer 在标准模式下使用 Opus 5.5 模型,通过租用 GPU、运行 Blender、程序化设计、下载资源和设计音频,端到端构建了一个浏览器开放世界游戏。
整个项目花费约 2000 美元积分。该游戏可在 vice.
pplx.app 上体验。
I think a lot of the fear that AI has on the world can be replaced with thinking more ambitiously. Instead of being a software engineer, you can think of yourself as a Creator of Open Worlds. It will still be advantageous to be technical but also creative simultaneously. Aravind Srinivas @AravSrinivas Perplexity Computer (in Standard Mode with Opus 5.5) is capable of designing and building an end-to-end, browser-based open-world game by renting its own GPUs, running headless Blender, doing procedural design, downloading assets online, and designing audio. Done with ~$2000 worth of credits. Play here: vice.pplx.app
本条情报归属 AITOP「产品」核心栏目,重点聚焦北美前沿实验室与硅谷科技巨头。在跨区域产业观察坐标中,该动态直接关联「AI 开发者工具链、Coding Agent 与工程化实践」研究主线,反映出当前技术演进与商业落地的最新风向。涉及核心实体与技术议题包括:Perplexity、Opus 5.5、开放世界游戏、AI创作,读者可通过下方标签进入对应专题页查阅历史脉络与关联对比。
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