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古罗马城中心体素艺术模拟提示词

Prompt from @petergostev: OBJECTIVE Create a breathtaking, high-definition voxel-art simulation of...

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这个提示词教你如何用AI生成详细古罗马城3D模型,包含斗兽场、神庙和城市布局,还能控制视角和时间。

用户@petergostev发布了一个详细的提示词,用于创建高清古罗马城中心体素艺术模拟。该模拟以大型斗兽场为中心,包含罗马七丘地形和台伯河。提示词详细描述了建筑范围、城市规划和视觉保真度要求,包括斗兽场内部细节、周围地标和基础设施。

原文 · lmarena.ai

Prompt from @petergostev: OBJECTIVE Create a breathtaking, high-definition voxel-art simulation of...

Prompt from @petergostev : OBJECTIVE Create a breathtaking, high-definition voxel-art simulation of the entire Ancient Roman City Centre, anchored by a massive, detailed Colosseum. The scene must be generated procedurally, featuring topography, a dense cityscape, and intelligent layout planning. USER CONTROLS - Camera: "God-mode" orbit controls (Left-click rotate, Right-click pan, Scroll zoom). - Shortcuts: - [R] Re-centre on Colosseum. - [F] Flyover mode (constant rotation around the city). - [T] Toggle Time of Day (Day/Sunset). WORLD GENERATION & GEOLOGY (Requirement: Solid & Natural) - Topography: Generate a terrain mesh representing the "Seven Hills of Rome" (rolling elevation changes) and the Tiber River cutting through the edge of the map. - Solid Ground: Ensure the floor is a continuous, solid voxel mesh (no gaps/voids). Use varied palettes for the ground: cobblestone for streets, grassy banks for hills, and dirt for the arena floor. - Vegetation: Procedurally scatter Roman vegetation: Italian Cypress trees (tall/thin), Umbrella Pines (high canopy), and olive shrubs on the hillsides to frame the architecture. ARCHITECTURAL SCOPE (Requirement: High Definition & Variety) The Colosseum (Centerpiece) - High-resolution voxel scale (smaller voxels for finer detail). - Internal details: Cavea (seating tiers), the Hypogeum (exposed underground maze), and the Velarium (awning structure). - Population: Dense crowds (colored voxel clusters) and Gladiators battling in the center. The City Centre (The Forum & Surroundings) - Surrounding the Colosseum, generate a dense array of contemporary structures. - Landmarks: Include abstract representations of the Arch of Constantine, the Temple of Venus and Roma, and the Basilicas. - Infrastructure: Aqueducts spanning the horizon, colonnades, and a distant Circus Maximus track if render budget allows. - Residential: Dense insulae (apartment blocks) with terracotta roofs filling the gaps between major monuments. CITY PLANNING LOGIC (Requirement: No Overlap) - Grid & Collision: Implement a bounding-box allocation system. Before placing a building, check the grid to ensure no overlap with existing geometry. - Zoning: - Zone A (Center): Colosseum (Fixed position). - Zone B (Forum): High-density Temples and Basilicas. - Zone C (Outskirts): Residential and Hills. - Roads: Generate clear "Cardo" and "Decumanus" style stone pathways connecting major buildings; buildings must snap to these paths. VISUAL FIDELITY - Atmosphere: Warm, Mediterranean lighting. - Water: The Tiber River must feature a reflective or semi-transparent blue voxel material. - Palette: Use a rich, historical palette: Travertine (creamy white), Porphyry (purple/red), Terracotta (orange/brown), Marble (white/grey), and Gold accents for temple roofs. - Shadows: Approximate ambient occlusion or directional lighting to give depth to the voxel blocks. 💬 0 🔄 0 ❤️ 1 👀 1213 ⚡