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评论:Astra与Opus 5.5带动游戏开发跃升,一人游戏工作室渐近

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有人用Opus 5.5一天做出可玩的融合游戏,怕被诉不敢公开,推文聊Genie会不会终结游戏工作室

Andrew Curran发帖称,最近几周Astra和Opus 5.5让游戏开发能力明显跃升,把两款游戏的玩法混合后,模型一天内就能产出稳定可玩的融合版本。他认为游戏行业对AI的抵触让从业者低估了Opus 5.5这类模型的进步速度,距离"一人游戏工作室"已经不远。他推测Demis Hassabis正以Genie布局这个方向:玩家付订阅费就能获得任意风格的定制游戏,一旦规模化,多数游戏工作室将迅速消失。

原文 · Andrew Curran

If you don't use the models or watch the demos people post on social media, you may not realize there has been an astonishing jump in game development capability lately. We really are not that far away from a one-person game studio anymore.

You can mash up games now and the model will deliver a stable, playable fusion in one day. Some of them are so good that people don't post them openly online because they are afraid of getting sued. That's how quickly things have improved over the last few weeks with Astra and Opus 5.5.

Because of how virulently anti-AI the game industry has become, people are going to get completely blindsided by what's about to arrive. Not only are they unaware of how fast things are improving, they don't seem to understand the endgame. I see people taking about supply gluts, things like that. This isn't about making games to sell on Steam and compete with the industry. If the player knows the type of game they want, and their model can code that game for them at the AAA level, in the genre they ask for, with the aesthetics and character design they prefer, then the question becomes: why buy a game from a studio at all?

I think Sir Demis sees this future with Genie. For the price of your subscription, you will get any style of game you want, tailored to you. Once that starts happening at scale, most game studios will very rapidly cease to exist. And that's the real endgame. Not competition; destruction. And it's closer than people think.