论文

AdaDex:几秒人类动作数据训练出可泛化的灵巧手技能

Learning Adaptable Dexterous Skills via Hybrid Dexterous Mimicking

精选理由

这篇论文把几秒人类手部动作变成灵巧手能用的技能,跟踪人类动作学先验,又靠噪声环境逼它泛化,还验证了真机迁移。

arXiv 论文提出 AdaDex,一个目标条件强化学习框架,只需几秒的手-物体轨迹(来自 mocap 或 RGB(D) 视频重建)即可训练灵巧手技能。核心是 Hybrid Dexterous Mimicking:在并行环境中同时训练运动跟踪环境和带噪声初始状态、稀疏成功奖励的泛化环境,前者注入人类动作先验,后者迫使技能脱离参考轨迹也能工作。学到的策略支持功能抓取、物体重放、手内重定向、抛接等多样技能,在泛化和功能性上超越基线,并实现了跨模拟器和真实世界的迁移。

原文 · arXiv cs.LG

Learning Adaptable Dexterous Skills via Hybrid Dexterous Mimicking

Dexterous multi-finger hands hold promise to unlock diverse skills like functional grasps, in-hand reorientation, and dynamic handover that the human-designed world assumes, yet existing learning recipes force a trade-off. Goal-reaching reinforcement learning generalizes to arbitrary object poses but, lacking any human prior, converges to unnatural and unreliable finger strategies; motion tracking reproduces human-like behavior from a single clip but cannot deviate from it. We present AdaDex, a goal-conditioned RL framework that turns a single hand-object trajectory of a few seconds---from mocap data or HOI reconstruction from in-the-wild RGB(D) video---into an adaptable dexterous skill. At the core of AdaDex is Hybrid Dexterous Mimicking: a shared policy is trained on two populations of massively parallel environments: motion tracking environments trained with dense motion tracking objective, which instill the human prior from human motion; and generalization environments with noised initial states and goals and a sparse object-success reward, which force the skill to work far off the reference. From seconds of human motion per skill, the resulting policies can learn diverse adaptable dexterous skills, such as functional grasping, object reposing, in-hand reorientation with finger gaiting, and dynamic behaviors like throw-and-catch. Our method outperforms baselines in terms of generalization and functionality, and we demonstrate transfer across simulators and to the real world. Project page: https://yuxuank.com/AdaDex/.